Orange

48 hours to invent an app, 1st edition of the creativity & innovation challenge in Spain

50 young people worked in teams, non-stop for a weekend to win the competition. The first edition of this challenge was an opportunity for young developers to present solutions that improve children's safety when using mobile internet.

The school pupils and higher education students (Master's or PhD) of the Madrid Community were able to take part in this first challenge and learn in a different way, in an environment similar to the workplace, through experience and enjoyment.

Over two days at the end of November, 100 university students worked together on generating ideas for creating innovative apps and services. The students were also able to take part in conferences about innovation, including one about Alberto Anton's NFC technology, an Orange innovation.

Orange supports the entrepreneurial culture

Launched by Orange Spain and the Junior Achievement Foundation, this competition rewards innovation, creativity, entrepreneurial spirit and social skills. As requested by companies, the idea is to bring genuine experience in the field to traditional education.

Orange's aim is to develop an entrepreneurial culture, starting from university and to incorporate more practical elements into theoretical courses. In preparing and encouraging young people to succeed in a globalized economy, creating an entrepreneurial spirit will help them to achieve their objectives in a free and responsible way.

the winning projects

1st prize: Saffy service
The solution to the dangers arising from children using mobile internet involves prevention and education. Saffy service provides a pre-installed platform on mobile devices that allows the use of selected games and educational apps.  

2nd prize: WhatchEYE
This app offers a button that can be activated in crisis situations.

3rd prize: ProtKids
This app is a filter for inappropriate content (alcohol, drugs, pornography, violence, etc.) and allows restrictions to be implemented on the use of games outside of permitted hours.

last update: 31 December 2012